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Half-Life 2 will soon be playable in VR – Kotaku

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After years in development, and many ups and downs along the way, the developers of a virtual reality mod for the original Half-Life 2 have announced a public beta that will begin next month.

Half-Life 2: VR has been in development for so long that it was originally part of Steam’s Greenlight program back in 2017and indeed has been worked on by some involved in the project since 2013. The slow going is mainly due to the fact that, other than Alyxthe game simply wasn’t designed to be played in VR, and so there are many sections that would have been difficult if not impossible to port to a headset.

Buoyed by “overwhelmingly positive feedback from our private beta testers” in recent weeks, however, the developers have steeled themselves and now believe “that the game as it stands can not only be fully completed from start to finish, but it is also very pleasant to do so.

As a result, they have announced that they will be holding a public beta next month, showing everything that is running so far. Which, judging by the trailer below – which includes car sections – is a lot:

Half-Life 2: VR – Public Beta Announcement Trailer

By now you probably have some questions, especially about movement and vehicles, which the FAQ section of the developers has answers to:

What movement options are available?

The mod has smooth movement, where the movement direction can be configured to follow your head or one of the two controllers. Turning can be configured to be either smooth or in fixed intervals (snap turns).

There is currently no teleport movement available, and it is unclear if it will become a viable option in the future.

How will you handle the car sections? I don’t think I can stomach them in VR.

At the moment the bike rides do indeed require strong VR legs. However, there are some comfort options available to help you survive them. A classic motion vignette is available and can be activated for the car drives. As you drive the cars, the borders of your screen will turn black, reducing your field of view and reducing the impact of motion sickness. Additionally, you can choose to experience the car rides from a 3rd person camera perspective. In this mode, the camera follows the vehicle at a distance and is not directly subjected to the rapid movements and turns of the vehicle, which should dramatically reduce motion sickness. However, it makes controlling the cars a bit more awkward.

In the future, we can​​​​ implement an additional mode where car rides are placed on a virtual 2D screen in front of the user, so everyone has a chance to get through the car sections in the game. This mode would obviously be less immersive than the current one, as it would remove any 3D effect from the experience.

That virtual 2D screen option sounds ideal for anyone who gets nauseous! You can read more about the project, and see what areas they are still tackling, on his website.

#HalfLife #playable #Kotaku

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